ABOUT
Hi! I’m Chris Clark, a professional Illustrator, Animator, and Designer since 2004. My focus is on Character-based Art, Animation, and Game Art, but I have extensive experience in Environments, Design, and Apparel as well. I’m also familiar with 3D programs and other Design and Video editing software. As a Lead Artist since 2015, I’ve had to wear many hats over the years, and I’ve recently become proficient in AI-generated art such as Adobe Firefly.
I currently reside in Des Moines Iowa, but I’m comfortable with working remotely. I have a wonderful son, daughter, and adorable old German shepherd-corgi mix. I graduated Summa Cum Laude with a BA in Art from ASU and an AA from Scottsdale Community College.
Please feel free to contact me for Job opportunities, Freelance, or just to ask questions!

CONTACT
RESUME
www.Clarkillustrations.com – Des Moines, IA
References and Contact info are available on request
OBJECTIVE:
To push my boundaries and passionately pursue 2D Digital Art and Animation for my Career, creating original artwork to the best of my abilities.
SKILLS:
- Character Design
- Animation and Rigging
- Game Assets
- Digital Painting
- Concept Art
- Backgrounds and Environments
- Level Design and Layout
- Design, UI and Logos
- Vector, Raster, and 3D Art
- Traditional Art
- Screen-print Separations
SOFTWARE EXPERIENCE:
- Expert: Adobe Illustrator and Photoshop, Spine, Character Animator
- Proficient: Adobe Animate and Premiere Pro, Clip Studio Paint, Spriter, Corel Draw and Paint, Panopainter, Adobe Firefly and AI Art
- Familiar: Adobe InDesign, After Effects, and Media Encoder, Zbrush, Blender, Maya, Unity
- Communication and Tracking Apps: Slack, Trello, Google Products, MS Office, Discord, Adobe Bridge
EMPLOYMENT HISTORY:
(Not shown are numerous Freelance projects in-between jobs and in my free time.)
Lead 2D Game Artist/Animator: Feb 2014 – Present
Tynker (Full-Time Telecommute): Mountain View, CA – www.Tynker.com
Tynker is a company with millions of users, and teaches kids from Kindergarten through High School how to code with Games, Puzzles, and Projects.
- Characters, Animations, Rigging, Concepts, Designs, Backgrounds, Assets, and UI
- Only Artist doing Spine Animation. Responsible for most Character Art
- Researched improvements for: Efficiency, Art Style, Animation, Game Design, Revenue, Retention, User Engagement/Community, Software, AI, UI flow – anything to help the company
- Created Visual Documentation for: Presentations of new ideas, Style Guides, Character Bibles, Product Audits, Brainstorming, Art Reference, Organization, and Lists
- Worked outside regular hours to improve my skills, problem-solve, and meet tight Deadlines
- Worked closely with the Art Director, Devs, Designers, and Management
- Google, Trello, Slack, daily Progress updates, weekly Status updates, and weekly Meetings
Colorist: Oct 2013 – Jan 2015
Outlaw Miniatures – Wild West Exodus (Contractor): Phoenix, AZ – www.Wildwestexodus.com
Wild West Exodus is a popular Strategy Tabletop Game with Collectible Miniatures and was acquired by Warcradle Studios in 2016.
- Color Paintings of Card Art and larger Promotional Cover and Poster Art for the “Wild West Exodus” game series
Concept Artist/Animator: Oct 2013 – April 2014
ASU Learning Sciences Institute (Contract): Phoenix, AZ
ASU-LSI used Characters, Games, Puzzles, and Animations to teach various Learning Concepts to all ages.
- 2D Motion comic, Game Assets, 3D texture skinning, Promotional Art, Designs
- Concepts and Characters for 2D and 3D Educational Games
2D Game Artist: July 2013 – Oct 2013
Gamezand (Fulltime): Glendale, AZ – www.twitter.com/Gamezand
Gamezand was a short-lived Game company focused on Mobile Gaming.
- Characters, Concepts, Animations, UI, Backgrounds, Logos, Flash ads, Style Guides, and Assets
- Worked closely with CEO, Game Designer, Devs, and other Artists
Art Director: April 2013 – June 2013
Acme Prints (Fulltime): Tempe, AZ – www.Acmeprints.com
Acme Prints is a Printing business run out of Tempe, AZ. They specialize in Screen printing Apparel, Posters, and various card stock.
- Oversaw the entire Art Process for Separations/Screenprinting, and Designs
- Worked on multiple projects simultaneously under tight deadlines and delegated to external Artists
2D Game Artist: May 2011 – Feb 2013
Broken Bulb Studios (Fulltime): Scottsdale, AZ – www.linkedin.com/company/broken-bulb-game-studios/
Broken Bulb was a Facebook Game company with millions of active users during its heyday. Miscrits was their flagship game, but they had many other games.
- Characters, Animations, Level designs, Assets, Backgrounds, and Concepts for Miscrits and Lost Moons
- A Lead Artist on Miscrits, the Co.’s highest-profiting game
- Worked closely with CEO, Art Director, Devs, and other Artists
Senior Illustrator: Oct 2004 – Feb 2009
Action Illustrated (Fulltime): Scottsdale, AZ – www.facebook.com/ActionIllustrated/
Action Illustrated was an Art Catalog and fulfillment company which made large catalogs of high-quality stock art, clip art, and created custom designs for clients.
- Completed 1000s of Characters, Designs, and Assets for large Catalogs of Artwork, T-shirts, Vehicle Wraps, Logos, etc.
- Fulfilled Custom Art orders for Clients, acquiring details of projects and personally finalizing
- Worked with a team of Artists to meet deadlines for Clients
EDUCATION:
BA in Art: 2009 – 2012
ASU Herberger Institute for Design and the Arts: Tempe, AZ
- Digital and Traditional Art Studies, 2D and 3D, Game Art Club
- Graduated Summa Cum Laude, Dean’s list, Golden Key NHS
AA in Art: 2004-2007
Scottsdale Community College: Scottsdale, AZ
- Life Drawing, Flash, Traditional Painting, Sculpture, Iron Pour, Creative Writing, Tutoring and more
- Phi Theta Kappa National Honor Society Member
www.Clarkillustrations.com – Des Moines, IA
References and Contact info are available on request