ANIMATION (Increase Quality settings in YouTube for better resolution) Multiple Super Heroes were created in Spine and Illustrator for this Tynker game. These characters utilize Meshes, 3D head movement, Skins, IKs, and Animation Blending for realistic Emotion and Movement. © Tynker Codey was created in Character Animator and Illustrator to talk with students as they learn Code through Tynker. He uses a full range of mouth Visemes, Body movements, and Facial expressions to convey emotion. © Tynker The Teen Rig, created in Spine and Illustrator, is designed for 1000’s of Character combinations with around 100 animations in Side, Front, and back angles. I developed my own export system in Illustrator to achieve this. © Tynker This animated flying Castle was created in Spine and Illustrator to fly about in a Tynker game. Wings flap, Propellers Spin, Steam pumps into the sky, and many contraptions sway and move with gravity. © Tynker Four different rigs were created in Spine to accommodate multiple Monster body types for Tynker’s Pokemon-style Monster-Catching game. Each monster has its own unique look and movement. © Tynker Kids rig was created in Spine and Illustrator with 100’s of animations and characters. Like the Teen rig, I developed my own export system with Illustrator. This simple smaller rig allows for quick load times and art creation. © Tynker