GAME STUDIOS CHARACTERS – Clark Illustrations – Art Portfolio

Clark Illustrations - Art Portfolio

© Chris Clark - Characters, Games, Animation, Illustration, Design

GAME STUDIOS CHARACTERS

Hire or commission me to make your characters today! I created these characters with Spine, Adobe Photoshop, and Illustrator for various games.

Thor was painted for a Casino slot machine game with Adobe Photoshop. He was also animated with Spine and lightning, glows, and a pop-out animation was added with After Effects. To see more of Thor’s Thunder Plunder, check out the Casino Game Art page.

After sketching up the concepts, I created Thor’s Thunder Plunder in Photoshop, Illustrator, spine, and After Effects. This video was produced with Premiere Pro, and the background with Firefly AI Art.

Miscrits, a game with over 20 million users, featured cute but sassy monsters with elemental powers and 4 levels of evolution, all created in Illustrator for Broken Bulb Studios. It was a blast to create many Miscrits by using my imagination and combining different creatures, elements, and themes. The big-baddy-daddy below (1st image in the gallery) was the ultimate Boss of Miscria, Apollo Nox. I created his final form and collaborated with another amazing Artist to keep a cohesive style for all his forms.  To see how Miscrits was made, check out the Game Art Creative Process page. © Broken Bulb Studios

I created the final form of Apollo Nox with Illustrator for Broken Bulb. He is the supervillain of Miscrits: a massive and evil monster. I created the Lava background in the video also.
I also created these two Miscrits Djinn bosses of Aerobia for Broken Bulb. They extremely challenging opponents to battle in Miscria. I even made the Aerobia background you see as well.
Light Zaptor and Ninjat D are two of the multitude of Miscrits I created for Broken Bulb. Zaptor is a lightning element Miscrit and Shurikoon is fire. I also created the arena background seen in the clip.

Tynker has taught over 60 million kids from Kindergarten through High School how to code with games, projects, and lessons. As the Lead Artist, I had the pleasure of working with a team of Artists creating all the brightly colored, cute, and kooky characters for Tynker.  I was also the only Artist working in Spine, making rigs and animations for all of the Tynker characters. Some of these characters were promotional and not animated, while some were animated with Spine. © Tynker

I created these animated Coding Cup characters in Illustrator and Spine. Coding Cup features 2 teams entangled in an epic game of soccer using Tynker’s Coding Blocks to succeed. To see more animations, check out the Animation page.
SEE IT IN ACTION HERE
Kids Rig is Tynker’s most popular rig and is used in many of Tynker’s games, one of which was Goblin Quest (aka Code Commander). I created this adorable rig in Spine and Illustrator with hundreds of animations. To see more animations, check out the Animation page
Four monstrous rigs were created in Spine to accommodate multiple monster body types for Tynker’s Pokémon-style game “Code Monsters.” To see more animations, check out the Animation page.

Wild West Exodus is a popular table-top wargame I was contracted to do color work for. Robert Cirillo provided wonderful sketches, and I painted vibrantly detailed digital color. The art I painted was used for posters, box art, card art, and other promotional products. I learned digital speed painting in Photoshop to pump out many paintings quickly, and the promotional posters were given the most time for a more polished look. © Warcradle Studios

Gamezand was focused on Mobile gaming.  I worked directly with an Art Team, Devs, Game Designer, and the CEO as a 2D Game Artist.  The games shown below in order are “Trezert” and “Crash.” © Gamezand